
20 Feb
2014
20 Feb
'14
12:25 a.m.
Russell Coker <russell@coker.com.au> writes:
The ARM instruction set doesn't seem that reduced. There's the Thumb instructions, SIMD, Jazelle, and lots of other complications.
FYI, Jazelle's deprecated by ThumbeEE as at v7.
Even though it's difficult to compare CPUs I think that showing a 3D game performing well is an indication that the device has adequate CPU performance for most workstation tasks.
In a general sense, yes. But AFAIK graphics is heavily FPU-bound (floats) where systems tasks are heavily ALU-bound (integers). So modulo GUI desktopy bits, you probably want specint rather than specfp.